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Socom: Quarantine & Kasbah

Kasbah_Map

Quarantine wavers between being claustrophobic and wide open. The interiors tend to be segmented in such a way that you can easily turn a corner and happen upon a nest of enemies. It isn’t so much that there are nooks and crannies as there are areas with sharp turns or alcoves. It adds a frantic feel to an already tense game. {more}

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